Rehabox: Remote Rehabilitation for Boxers
Project Stories4 min readJanuary 15, 2024

Rehabox: Remote Rehabilitation for Boxers

UX project for the rehabilitation of injured boxers with an app and boxing mat system

UX DesignHealthcareRehabilitationHuman Machine Interface

Introduction

Rehabox is a UX project from the course Design of Human Machine Interface (WS 23/24) by Hamza Dursun & Atakan Erol. The project is specifically aimed at injured boxers who need motivation, structure, and professional support after an injury to find their way back into the sport.

The system consists of two central components:

  • a mobile application
  • an intelligent boxing mat with sensors

Boxing Mat App


Research & Overview

Starting Point

The research phase began with the identification of a clear target group: injured boxers. The impulse came from a personal conversation with a boxer who experienced a significant drop in performance after an injury and eventually stopped boxing.

The goal was to develop a system that:

  • Accompanies rehabilitation in a structured way
  • Maintains motivation
  • Enables professional support

System Overview

Rehabox combines:

  • an App that provides personalized exercises
  • a Boxing Mat that measures training units and provides feedback

Therapists or trainers create exercise plans, analyze usage data from the mat, and give targeted feedback via the app.

System Overview: App & Boxing Mat


Personas & User Journey

Persona 1 – Daniel Schneider

Age: 25 Level: Amateur Occupation: Sports Student & Hobby Boxer

Daniel uses boxing as a stress reliever. A shoulder and upper arm injury threw his everyday life and his athletic career out of balance.

Goals & Needs:

  • Complete recovery
  • Safe return to boxing training
  • Simple introductory exercises
  • Motivation

Persona Daniel Schneider


Persona 2 – Laura Mertens

Age: 38 Occupation: Sports Physiotherapist

Laura has many years of experience in sports physiotherapy and works with amateur and professional athletes.

Goals & Needs:

  • Overview of the rehabilitation process
  • Create and adapt exercises
  • Close communication with athletes

Persona Laura Mertens


Persona 3 – Jennifer Hold

Age: 29 Level: Semi-professional Occupation: Professional Boxer

After an injury, Jennifer relies on targeted rehab exercises and mental support to reach her performance level again.

Persona Jennifer Hold


Paper Prototype

Before the system was implemented digitally, paper prototypes were created. These helped to visualize functional logic, screen sequences, and the initial idea of the boxing mat.

Paper Prototype – App

Paper Prototype – Boxing Mat


Wireframes

Patient App

The wireframes for athletes include, among others:

  • Animation page for exercise explanation
  • Homepage
  • Exercise levels
  • Daily activities
  • Feedback from therapists and boxing mat

Wireframes – Patient App


Therapist App

Therapists can:

  • Edit exercises
  • Monitor progress
  • Send feedback
  • Analyze boxing mat data

Wireframes – Therapist App


Boxing Mat – Concept & Function

The boxing mat was designed to motivate movement despite injury. It measures:

  • Accuracy
  • Punch force
  • Number of punches

The mat can be mounted on the wall or hung up and transmits data to the app.

Boxing Mat Concept


Moodboard & Color Concept

The visual concept is based on:

  • Red / Orange → Energy & Motivation
  • Blue → Rehabilitation & Trust

The goal was to perceive the app not only as a boxing app but also as a rehab app.

Moodboard & Colors


Screen Design

The final screen design is strongly oriented towards the moodboard. The logo consists of a heptagonal form with a color gradient from red to orange.

Patient Screens

Screen Design – Patient

Therapist Screens

Screen Design – Therapist

Boxing Mat – Final Design

The mat features:

  1. Start Button
  2. Bluetooth
  3. WiFi Direct LEDs provide visual feedback during training.

Boxing Mat – Final Design


Conclusion

Rehabox is a holistic rehabilitation system that unites technology, motivation, and professional support. The combination of an app and an intelligent boxing mat enables an effective, measurable, and supportive rehabilitation for boxers.


This project was developed as part of a university UX/HMI course.